Monday, March 14, 2005

devel update / 03.14.05

i've got some good framework code and the animation test done, currently doing the input handler. currently using sdl as my media layer, but it's written nicely so i can put whatever media layer(s) i want under the interfaces.

anton has been working with sdl as well, we've had 1 coding challenge which was to make zero (mega man zero) walk. i'm using mmz as a working baseline to ensure my ideas and implementations are going to jive with real world (game) needs.

the next 3 "challenges" i've got planned for the engine are:
1) make zero jump and breathe, walk left and right (sprite flipping)
2) recreate the first level of mmz
3) place zero in the first level with complete collision detections

naturally, it will all build to a fully playable first level of mmz, including the cinamatic routines, main menu, menu screens, etc.

fun huh?

0 Comments:

Post a Comment

<< Home